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BANGKOK, April 29 — Thailand reported today nine new coronavirus infections but no deaths, taking to 2,947 cases and 54 deaths its tally since the outbreak began in January. It was the third day that new infections stayed in the single digits, said Taweesin Wisanuyothin, a spokesman of the government's Centre for Covid-19 Situation. Woman found dead inside N.H. Home after tree falls during Isaias August 5, 2020 11:58 AM Schools Teachers returned to a Georgia school district last week. 260 employees have already gone home to. Gone Home - 2020.01.29 - Gone Home is a first-person exploration video game developed and published by The Fullbright. By Hong Sy 313 0 Adventure Fullbright Indie. 'The House has gone home until the election, the Senate as gone home until the 19th of October - they could have come back if there's a deal on the stimulus but now it looks like there will be.

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ENGL 3333-01, Game Studies (Fall 2020)

Official syllabus is on Brightspace. All assigned materials will be available there. This outline is for giving you an overview of the entire course.

2020

Course Description

This course explores the impact of new media on narrative through a focus on digital games. Beginning with Lord of the Rings Online, a massively multiplayer role playing game (MMO), and indie games such as Braid, Gone Home, and Portal, the course introduces students to the literary and artistic challenges of constructing narratives in a digital environment and the implications of social media for concepts of self and society. In addition to the novels and films of Tolkien, the course looks at a variety of new media, films, and novels about gaming.

Here is a trailer for a virtual reality environment based on Ready Player One that students produced for an earlier version of this class: https://youtu.be/StVIVT0FUZM.

The course has three components:

  1. Games. Students will play a selection of indie games and the free-to-play MMO, The Lord of the Rings Online. They will also do collaborative reports on games from diverse genres: first-person shooters, real time role playing games, mobile games, sports games, walking simulators, educational games, etc.
  2. Readings.Texts will include literature in the romance tradition that inspired fantasy gaming from Keats, Tennyson, and Browning to J. R. R. Tolkien; novels and films about gaming such as Ernest Cline's Ready Player One; Twitter fiction such as Jennifer Egan's 'Black Box'; media and game theory such as Bolter and Grusin's Remediation: Understanding New Media, Jesper Juul's Half-Real: Video Games between Real Rules and Fictional Worlds, and McKenzie Wark's Gamer Theory.
  3. Digital projects. Students will create a blog and use social media platforms to learn how to convey complex arguments in visual, spatial, and audio formats. Assignments will introduce students to visual storytelling tools and video editing software. The final assignment will involve creating a collaborative new media project.

No background in gaming or digital technology is required. Students will learn the theory and practice of new media through demonstrations and hands-on workshops.

WARNING: Lord of the Rings Online is currently not available on recent generation Mac computers. If you are a Mac user but have access to a computer running Windows 7 or later, please plan to use it. We will make an effort to work around the problem for Mac users, but it will help if you can play the game on your own computer. See the full system requirements at https://help.standingstonegames.com/hc/en-us/articles/115002036807-What-are-the-system-requirements-for-LOTRO-).

Learning goals

The course has two broad objectives, one concerning literary culture, the other focused on new media.

  1. Literary: To understand the cultural role of romance narrative down through the ages. In practice, this means learning about the roots of many online games in romance literature from Homer's Odyssey and medieval romance to Romantic and Victorian poetry to J.R.R. Tolkien
  2. New Media: To become more reflective about the media we experience in every aspect of our lives from film and television to social media to internet memes. In the process, students will develop enhanced skills in media production and analysis.

*

Readings

  • J.R.R. Tolkien, The Fellowship of the Ring (1954) – purchase any edition, print or digital
  • Ernest Cline, Ready Player One: A Novel (2011) – purchase any edition, print or digital
  • Poems by Alfred Lord Tennyson, Robert Browning, and Constantine Cavafy
  • Media theory:
    • Jesper Juul, 'Introduction,' Half-Real: Video Games Between Real Rules and Fictional Worlds, pp. 1-7, 18-21. (Brightspace)
    • McKenzie Wark, 'Agony (on the Cave),' Gamer Theory (Library)
    • Ian Bogost, Ch. 1, Persuasive Games (Library)
    • J. David Bolter and Richard Grusin, from Remediation, 'Introduction' (Library)
    • Celia Pearce, Ch. 1, Communities of Play: Emergent in Multiplayer Games and Virtual Worlds

Films

  • King of Kong: A Fistful of Quarters, dir. Seth Gordon(2007) (Free on YouTube)
  • The Lord of the Rings: The Fellowship of the Ring, dir. Peter Jackson (extended version) – (on Reserve)
  • War Games, dir. John Badham (1983) – (on Reserve)
  • Ready Player One, dir. Steven Spielberg (2018) – (on Reserve)

Games

  • Lord of the Rings Online (Turbine, 2007) – Free to play. Download from Standing Stone Games. Join the GLADDEN server
  • Braid (Number None, 2008) – $14.99 on Steam
  • Portal (Valve, 2007) – $9.99 on Steam
  • Gone Home (Fullbright, 2013) – $14.99 on Steam
  • Papers Please (3909, 2013) – $9.99 on Steam

*

Vlc player mac os x 10 4. Week 1 (Aug 25-27)

Tuesday (Aug 25) – Asynchronous

  • Complete assignments on Brightspace (Module 1).
  • Coursera, Online Games: Literature, New Media, and Narrative:
    • Watch: Coursera, Week 1: Watch the first 6:00 minutes of 'Course Introduction' (feel free to skim through the remaining few minutes of the video, but please note that the discussion of class procedures does not apply to our class but was designed for a MOOC—a Massive Open Online Course—that Vanderbilt asked me to teach back in 2016).
  • Zoom invitations will only come through Brightspace, not this Syllabus.

Thursday (August 27) – Synchronous

  • Complete assignments on Brightspace (Module 2).
  • Coursera, Online Games: Literature, New Media, and Narrative:
    • Watch Coursera, Week 1: 'Games as Culture,'
    • Watch Coursera, Week 1: 'A Brief History of Games'
  • Zoom invitations will only come through Brightspace, not this Syllabus.

*

Week 2 (Sep 1-3)

Tuesday (Sep 1) – Asynchronous

  • Complete assignments on Brightspace (Module 3).
  • Jesper Juul, 'Introduction,' Half-Real: Video Games Between Real Rules and Fictional Worlds, pp. 1-7, 18-21 (Brightspace)
  • Coursera, Online Games: Literature, New Media, and Narrative:
    • Watch Coursera, Week 1: 'Juul: Emergence and progression'
    • Watch Coursera, Week 1: 'Juul: Rules and fiction'

Thursday (Sep 3) – Asynchronous

  • Complete assignments on Brightspace (Module 4).
  • Watch: King of Kong: A Fistful of Quarters (2007). Free at YouTube:

*Week 3 (Sep 8-10)

Tuesday (Sep 8) – Synchronous

Gone Home 2020 01 29

Course Description

This course explores the impact of new media on narrative through a focus on digital games. Beginning with Lord of the Rings Online, a massively multiplayer role playing game (MMO), and indie games such as Braid, Gone Home, and Portal, the course introduces students to the literary and artistic challenges of constructing narratives in a digital environment and the implications of social media for concepts of self and society. In addition to the novels and films of Tolkien, the course looks at a variety of new media, films, and novels about gaming.

Here is a trailer for a virtual reality environment based on Ready Player One that students produced for an earlier version of this class: https://youtu.be/StVIVT0FUZM.

The course has three components:

  1. Games. Students will play a selection of indie games and the free-to-play MMO, The Lord of the Rings Online. They will also do collaborative reports on games from diverse genres: first-person shooters, real time role playing games, mobile games, sports games, walking simulators, educational games, etc.
  2. Readings.Texts will include literature in the romance tradition that inspired fantasy gaming from Keats, Tennyson, and Browning to J. R. R. Tolkien; novels and films about gaming such as Ernest Cline's Ready Player One; Twitter fiction such as Jennifer Egan's 'Black Box'; media and game theory such as Bolter and Grusin's Remediation: Understanding New Media, Jesper Juul's Half-Real: Video Games between Real Rules and Fictional Worlds, and McKenzie Wark's Gamer Theory.
  3. Digital projects. Students will create a blog and use social media platforms to learn how to convey complex arguments in visual, spatial, and audio formats. Assignments will introduce students to visual storytelling tools and video editing software. The final assignment will involve creating a collaborative new media project.

No background in gaming or digital technology is required. Students will learn the theory and practice of new media through demonstrations and hands-on workshops.

WARNING: Lord of the Rings Online is currently not available on recent generation Mac computers. If you are a Mac user but have access to a computer running Windows 7 or later, please plan to use it. We will make an effort to work around the problem for Mac users, but it will help if you can play the game on your own computer. See the full system requirements at https://help.standingstonegames.com/hc/en-us/articles/115002036807-What-are-the-system-requirements-for-LOTRO-).

Learning goals

The course has two broad objectives, one concerning literary culture, the other focused on new media.

  1. Literary: To understand the cultural role of romance narrative down through the ages. In practice, this means learning about the roots of many online games in romance literature from Homer's Odyssey and medieval romance to Romantic and Victorian poetry to J.R.R. Tolkien
  2. New Media: To become more reflective about the media we experience in every aspect of our lives from film and television to social media to internet memes. In the process, students will develop enhanced skills in media production and analysis.

*

Readings

  • J.R.R. Tolkien, The Fellowship of the Ring (1954) – purchase any edition, print or digital
  • Ernest Cline, Ready Player One: A Novel (2011) – purchase any edition, print or digital
  • Poems by Alfred Lord Tennyson, Robert Browning, and Constantine Cavafy
  • Media theory:
    • Jesper Juul, 'Introduction,' Half-Real: Video Games Between Real Rules and Fictional Worlds, pp. 1-7, 18-21. (Brightspace)
    • McKenzie Wark, 'Agony (on the Cave),' Gamer Theory (Library)
    • Ian Bogost, Ch. 1, Persuasive Games (Library)
    • J. David Bolter and Richard Grusin, from Remediation, 'Introduction' (Library)
    • Celia Pearce, Ch. 1, Communities of Play: Emergent in Multiplayer Games and Virtual Worlds

Films

  • King of Kong: A Fistful of Quarters, dir. Seth Gordon(2007) (Free on YouTube)
  • The Lord of the Rings: The Fellowship of the Ring, dir. Peter Jackson (extended version) – (on Reserve)
  • War Games, dir. John Badham (1983) – (on Reserve)
  • Ready Player One, dir. Steven Spielberg (2018) – (on Reserve)

Games

  • Lord of the Rings Online (Turbine, 2007) – Free to play. Download from Standing Stone Games. Join the GLADDEN server
  • Braid (Number None, 2008) – $14.99 on Steam
  • Portal (Valve, 2007) – $9.99 on Steam
  • Gone Home (Fullbright, 2013) – $14.99 on Steam
  • Papers Please (3909, 2013) – $9.99 on Steam

*

Vlc player mac os x 10 4. Week 1 (Aug 25-27)

Tuesday (Aug 25) – Asynchronous

  • Complete assignments on Brightspace (Module 1).
  • Coursera, Online Games: Literature, New Media, and Narrative:
    • Watch: Coursera, Week 1: Watch the first 6:00 minutes of 'Course Introduction' (feel free to skim through the remaining few minutes of the video, but please note that the discussion of class procedures does not apply to our class but was designed for a MOOC—a Massive Open Online Course—that Vanderbilt asked me to teach back in 2016).
  • Zoom invitations will only come through Brightspace, not this Syllabus.

Thursday (August 27) – Synchronous

  • Complete assignments on Brightspace (Module 2).
  • Coursera, Online Games: Literature, New Media, and Narrative:
    • Watch Coursera, Week 1: 'Games as Culture,'
    • Watch Coursera, Week 1: 'A Brief History of Games'
  • Zoom invitations will only come through Brightspace, not this Syllabus.

*

Week 2 (Sep 1-3)

Tuesday (Sep 1) – Asynchronous

  • Complete assignments on Brightspace (Module 3).
  • Jesper Juul, 'Introduction,' Half-Real: Video Games Between Real Rules and Fictional Worlds, pp. 1-7, 18-21 (Brightspace)
  • Coursera, Online Games: Literature, New Media, and Narrative:
    • Watch Coursera, Week 1: 'Juul: Emergence and progression'
    • Watch Coursera, Week 1: 'Juul: Rules and fiction'

Thursday (Sep 3) – Asynchronous

  • Complete assignments on Brightspace (Module 4).
  • Watch: King of Kong: A Fistful of Quarters (2007). Free at YouTube:

*Week 3 (Sep 8-10)

Tuesday (Sep 8) – Synchronous

  • Complete assignments on Brightspace (Module 5).
  • McKenzie Wark, Ch. 1, 'Agony (on the Cave),' Gamer Theory. Available online from the Library for Vanderbilt users.

Thursday (Sep 10) – Synchronous

  • Complete assignments on Brightspace (Module 6).
  • Blog writing workshop.

*

Week 4 (Sep 15-17)

Tuesday (Sep 15) – Synchronous

  • Complete assignments on Brightspace (Module 7).
  • Blog – group 1 (due 9:35 am, CST)
  • Read: 'Dragons Are for White Kids with Money: On the Friction of Geekdom and Race' (short article). https://themillions.com/2017/05/dragons-are-for-white-kids-with-money-on-the-friction-of-geekdom-and-race.html/amp
  • Watch: https://videogamelaw.allard.ubc.ca/2019/11/13/racism-in-video-game-culture-continued/
  • Watch: The Trailer for 'Treachery in Beatdown City':

Thursday (Sep 17) – Synchronous Taskpaper 3 0 1 download free.

  • Complete assignments on Brightspace (Module 8).
  • Blog comments (due 9:35 am, CST)
  • Play: Papers Please (3909, 2013) – $9.99 on Steam
  • Read: Ian Bogost, Ch. 1, Persuasive Games, pp. 1-11 and 28-31. Available online from the Library for Vanderbilt users.
  • In class: Procedures for playing Braid

*

Week 5 (Sep 22-24)

Tuesday (Sep 22) – Synchronous

  • Complete assignments on Brightspace (Module 9).
  • Blog – group 2 (due 9:35 am, CST)
  • Play: Braid (available on Steam) – Before class, spend a minimum of two hours progressing through as many levels as you can of this platform game. You do not have to finish the game, but there will be prizes for the individual or teams who gets furthest.

Thursday (Sep 24) – Asynchronous

  • Complete assignments on Brightspace (Module 10).
  • Blog comments (due 9:35 am, CST)
  • Read: J. R. R. Tolkien, The Fellowship of the Ring (Book I, chapters 1-4 of the novel)
  • Coursera, Online Games: Literature, New Media, and Narrative:
    • Watch Week 2: 'Tolkien's Life and Works'
    • Watch Week 2: 'Tolkien's Popularity'
    • WatchWeek 2: 'Themes in Tolkien'
  • LOTRO players (before class): Download LOTRO at: http://standingstonegames.com/. Note: The download may take many hours. Please start the download at least a day before class (you may want to let it download overnight). If it times out, don't worry–just start the download again, and it will pick up at where it. Warning: LOTRO will not work on Mac computers with the newest OS. If you are unable to play LOTRO, you will be join a small group on the Alt Track.
    • NOTE: In Lotro, join the GLADDENserver. This is critical. If you join the wrong server, you will have roll a new character and start again on Gladden.
    • In class: Meet with instructor to discuss procedures for playing LOTRO
  • Alt Track: Meet with your small group and decide on the game you will feature in your 5-minute PowerPoint video. Optional: enjoy this song by the punk rock group, Alt Track: https://alttrack.bandcamp.com/

*

Week 6 (Sep 29-Oct 1)

Tuesday (Sep 29) – Asynchronous

  • Complete assignments on Brightspace (Module 11).
  • Blog – group 3 (due 9:35 am, CST)
  • Read: J. R. R. Tolkien, The Fellowship of the Ring (Book I, chapters 5-9 of the novel)
  • Read: Bolter and Grusin, 'Introduction,' in Remediation: Understanding New Media, pp. 3-15
  • Coursera, Online Games: Literature, New Media, and Narrative:
    • Watch Week 1: 'Remediation'
    • Watch Week 2: 'Gameplay: Frodo and the Prancing Pony'
  • Quiz 2 (Open book. Available for 24 hours, beginning at 11:00 am (CST)

Thursday (Oct 1) – (Asynchronous)

  • Complete assignments on Brightspace (Module 12).
  • Blog comments (due 9:35 am, CST)
  • Read: J. R. R. Tolkien, The Fellowship of the Ring (Book I, chapters 10-12 of the novel)
  • Coursera, Online Games: Literature, New Media, and Narrative:
    • Watch Week 2: 'Quests as Structural Elements of Games'
    • Watch Week 2: 'The Quester and the Quest'
  • Read: Constantine P. Cavafy's poem, 'Ithaca' (1911)
  • Coursera, Online Games: Literature, New Media, and Narrative:
    • Watch Week 1: 'Cavafy's ‘Ithaca''

*

Week 7 (Oct 6-8)

https://herevfiles212.weebly.com/super-jackpot-wheel.html. Tuesday (Oct 6) – Asynchronous

  • Complete assignments on Brightspace (Module 13).
  • Blog – group 4 (due 9:35 am, CST)
  • Read: J. R. R. Tolkien, The Fellowship of the Ring (Read Book II, chapters 1-4 of the novel)
  • Coursera, Online Games: Literature, New Media, and Narrative:
    • Watch Week 3: 'Allegory Defined'
    • Watch Week 3: 'Tolkien on Allegory'
    • Watch Week 3: 'Gameplay: The Chamber of Mazarbul'

Thursday (Oct 8) – Asynchronous

  • Complete assignments on Brightspace (Module 14).
  • Blog comments (due 9:35 am, CST)
  • Read: J. R. R. Tolkien, The Fellowship of the Ring (read Book II, Chapters 5-8)
  • Coursera, Online Games: Literature, New Media, and Narrative:
    • Watch Week 3: 'Genre and Plot Forms'
    • Watch Week 3: 'Lost in an Episodic Plot'
    • Watch Week 3: 'Wandering and Doubling in Romance'

*

Week 8 (Oct 13-15)

Tuesday (Oct 13) – Asynchronous

  • Complete assignments on Brightspace (Module 15).
  • Blog – group 5 (due 9:35 am, CST)
  • Read: J. R. R. Tolkien, The Fellowship of the Ring (read Book II, Chapters 9-10)
  • Coursera, Online Games: Literature, New Media, and Narrative:
    • Watch Week 3: 'Flat vs. Round Characters'
    • Watch Week 3: 'Daemonic Characters and Romance Character Systems'
    • Watch Week 3: 'Issues of Theme and Content'
  • Quiz 3 – covering Tolkien, The Fellowship of the Rings from the beginning through Book II; Chapter 8 and Bolter and Grusin, 'Introduction,' in Remediation: Understanding New Media, pp. 3-15; and Cavafy's 'Ithaca.' It will also cover all the videos since our last quiz on September 29. It will not contain questions about your gameplay experiences.

Thursday (Oct 15) – Synchronous

  • Complete assignments on Brightspace (Module 16).
  • PowerPoint presentations assignment discussed in class.
  • Blog comments (due 9:35 am, CST)
  • Read: Robert Browning, 'Childe Roland to the Dark Tower Came'
  • Coursera, Online Games: Literature, New Media, and Narrative:
    • Watch Week 2: 'Roland's Psyche'
    • Watch Week 2: 'Elements of the Quest Romance'
    • Watch Week 2: 'The Poem's Lyric Nature'

*

Week 9 (Oct 20-22)

Tuesday (Oct 20) – Synchronous

  • Complete assignments on Brightspace (Module 17).
  • Blog – group 6 (due 9:35 am, CST)
  • Watch the extended version of the film, The Lord of the Rings: The Fellowship of the Ring, dir. Peter Jackson. Available online from the Library for Vanderbilt users. Note: the film is considerably longer than the theatrical release so please allow sufficient time.

Jan 29 2020

Thursday – Synchronous

  • Complete assignments on Brightspace (Module 18).
  • Blog comments (due 9:35 am, CST)
  • Gone Home (Steve Gaynor, designer. Fullbright Company: 2013). Finish the entire game.
  • Coursera, Online Games: Literature, New Media, and Narrative:
  • Watch: Coursera, Week 4 'Spatial Issues in Film'
  • Watch: Coursera, Week 4 'Gameplay: Spatial Issues in Immersive Games (Stone Trolls)' (9:54)

*

Week 10 (Oct 27-29)

Gone Home 2020 01 29 06

Tuesday (Oct 27) – Asynchronous

  • Complete assignments on Brightspace (Module 19).
  • PowerPoint or video essay presentations due
  • Blog – group 7 (due 9:35 am, CST)
  • Coursera, Online Games: Literature, New Media, and Narrative:
  • Optional: Watch Week 4: 'Point of View in Novels and Films'
  • Watch Week 4: 'Temporal Order I: Introduction'
  • Watch Week 4: 'Temporal Order II: Film'
  • Watch Week 4: 'Temporal Order III: Painting'
  • Watch Week 4: 'Temporal Order IV: Games'
  • Quiz 4

Thursday (Oct 29) – Synchronous

Gone Home 2020 01 29 Marzo

  • Complete assignments on Brightspace (Module 20).
  • Game design assignments discussed in class.
  • Blog comments (due 9:35 am, CST)
  • PowerPoint comments (due 9:35 am, CST)
  • Keats, 'La Belle Dame Sans Merci'
  • Coursera, Online Games: Literature, New Media, and Narrative:
  • In class: Game design assignment

January 29 2020 News

*

Week 11 (Nov 3-5)

Tuesday (Nov 3) – Synchronous Zgallery pro 2 9.

  • Complete assignments on Brightspace (Module 21).
  • Blog – group 8 (due 9:35 am, CST)
  • Read: Ernest Cline, Ready Player One: A Novel (2011), Chs. 1-25

Thursday (Nov 5) – Synchronous

  • Complete assignments on Brightspace (Module 22).
  • Blog comments (due 9:35 am, CST)
  • Read: Ernest Cline, Ready Player One: A Novel (2011), Chs. 26-39

*

Week 12 (Nov 10-12)

Tuesday (Nov 10) – Asynchronous

  • Complete assignments on Brightspace (Module 23).
  • Ready Player One (dir. Steven Spielberg, 2018). Available for streaming on Amazon
  • Blog – group 9 (due 9:35 am, CST)
  • Coursera, Online Games: Literature, New Media, and Narrative:
  • Quiz 5

Thursday (Nov 12) – Asynchronous

  • Complete assignments on Brightspace (Module 24).
  • Blog comments (due 9:35 am, CST)
  • Read Alfred, Lord Tennyson's 'Ulysses.' The poem is available free online at The Poetry Foundation at http://www.poetryfoundation.org/poem/174659.
  • Coursera, Online Games: Literature, New Media, and Narrative:
    • Watch: Coursera, Week 6: 'Beginnings, Middles, and Ends I'
    • Watch: Coursera, Week 6: 'Beginnings, Middles, and Ends I'
    • Watch Week 6: 'Quest's End: Tennyson's ‘Ulysses' I'
    • Watch Week 6: 'Quest's End: Tennyson's ‘Ulysses' II'

*

Pica 2019. Week 13 (Nov 17-19)

Tuesday (Nov 17) – (Synchronous)

  • Complete assignments on Brightspace (Module 25).
  • Blog – group 10 (due 9:35 am, CST)
  • Play Portal (Valve, 2007) – $9.99 on Steam. Spend a minimum of two hours progressing through as many levels as you can. You do not have to finish the game.
  • Quiz 6

Thursday (Nov 19)

  • Enjoy your holiday

*

Elmedia player pro 7 9 (1924). Week 14 (Nov 26-30)

Bitmap image software free download. Tuesday

  • Complete assignments on Brightspace (Module 26).
  • Game design presentations

Thursday

  • Complete assignments on Brightspace (Module 27).
  • Blog comments on Group 10's blog posts (due 9:35 am, CST)
  • Game design presentation

Gone Home 2020 01 29 09

*
Course Requirements

(Assignment instructions will appear on Brightspace)

  • Quizzes: 30% of the grade
  • Blog: 15% of the grade
    • Write a blog post (300-700 words) on any topic you choose as long as it is related to the course. You may use a pseudonym or just your first name, but you must sign the blog in the text. Be sure to file it in one of the Categories from the drop-down menu and tag it with several tags to drive traffic to your post.
    • Rubric:
      • You are not being asked to write a formal, analytic essay. Blog posts are more informal. They highlight the writer's voice and opinion. They often contain personal narratives. If you write on one of the readings, films, or games we have covered, do not analyze them in depth. Instead, tell us something interesting about your experience with them. Feel free to include images and film clips as long as they are in the public domain (anything from Wikipedia or YouTube is fair game, as are images from sites with Creative Commons licenses).
      • Blogs will not be graded on length or mechanics unless major patterns of sloppiness appear.
      • We will use the following questions to guide our grading: Does the author seem deeply engaged with the topic? Is the blog entry thoughtful, creative, offbeat, or humorous? Is the entry coherent and well-suited to its apparent purpose?
    • Blog comments (5%): You must make a substantive, constructive comment on at least one blog post every Thursday by class time except on the week when your group is assigned to write the blogs. Feel free to extend an existing comment thread; as long as your contribution to the thread is substantive, it will count as your comment. You will lose a point for each week that you fail to post a comment–so read and comment on your classmates' blogs!
  • Collaborative PowerPoint or video essay presentation: 20% of the grade.
    • Presentations will be evaluated on content, integration of media, and oral performance.
  • Collaborative game design or digital project: 20% of the grade
  • Participation: 10% of the grade.
    • Participation may be in the form of contributions to live class discussions or by regular posts and comments to the class Discussion board. It will also include activity on the Slack channels created for your collaborative presentation and final project. (Comments on the class blog count for a different portion of your grade.)

Gone Home 2020.01.29 | 1.79 MB


Mac Platform: Intel
Includes: Pre-K'ed
OS version: OSX 10.7
Processor type(s) & speed: Intel 1.80GHz
RAM minimum: 2GB
Video RAM:
1) Unpack
2) Play !
Full Audio Languages: English
Text and Subtitle Languages: English, French, Italian, German, Spanish – Spain, Japanese, Portuguese – Brazil, Russian, Simplified Chinese


Thursday January 01, 1970

Link for more information: http://store.steampowered.com/app/232430/
You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.
Gone Home is an interactive exploration simulator. Interrogate every detail of a seemingly normal house to discover the story of the people who live there. Open any drawer and door. Pick up objects and examine them to discover clues. Uncover the events of one family's lives by investigating what they've left behind.
Go Home Again.

Previous version
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